BROTHER IN ARMS : EARNED IN BLOOD DEMO
Only 6 months after the Brothers in Arms: Road to Hill 30 launch, Gearbox Software released the next version called "Part 2" - Brothers in Arms: Earned in Blood (BIA 2) was the biggest surprise that they dedicated to the players.
In fact, if true, this is called the expansion pack independent (stand-alone expansion) rather than part two, because in terms of the overall structure other such game is the first part. So why do I give to BIA 2 four-letter "Extremely convincing" in this evaluation?The fight resumed world, Brothers in Arms story: Earned in Blood this time takes us in the footsteps Soldiers Joe "Red" Hartsock - 101 airborne division of the US - in the dramatic battles with fascists took place on French soil. Your mission as well as the previous section: to lead his troops, fire bullets phase come lanes to complete the assigned tasks. During the siege of the enemy, where adjacent between life and death, whether you can protect yourself and those around teammate? War is devastating ...
Only 6 months after the Brothers in Arms: Road to Hill 30 launch, Gearbox Software released the next version of the Brothers in Arms: Earned in Blood (BIA2) is the biggest surprise they donated for players. In fact, if true, this is called the expansion pack independent (stand-alone expansion) rather than part two, because in terms of the overall structure other such game is the first part. So why do I give to BIA2 four letter "extremely convincing" in this evaluation? The answer is simple: the game better than what we expected. One of the points of BIA2 make players enjoy the most, is that the developer has turned these weaknesses into strengths in the previous section to next section . First of all, how to build and lead more inspirational story: the whole content of the game is told in flashback by the protagonist, is done according to the type of dialogue between this character and others, so the game circuit began to evolve. This approach seems to occupy sympathetic, charismatic players better style to the narrator (Voiceover) monologue. If you've played through the game Mafia, you will feel the "quality" of the game it "infiltration" from words to people from other or not, through the exit leading out.
However, the changes do have nodded satisfaction is the gameplay. Remains the same style that the head set: control group, fighting with the simple but effective command, interwoven with the familiar mix gun battle. But the evolution everything BIA2 own way without breaking the existing one. The main character is Joe "Red" Hartsock, should certainly aspects conception and perspective on things will be different guy Matt Baker in part one. Game stays the scene took place, but they put the player in a different position which they can not afford it. For example, in the finale of part one, Matt Baker to perform the tasks in the right direction, even in BIA2, Joe Hartsock will break through to the left. Linking major hold "space" but create "angle" strange, has attracted players explore the events in the game with a passion. As we've seen in part one, the free movement of that here is one thing not to be like that. Now with BIA2 environment is expanding very much (perceived, each screen is almost twice as large a share). This is a laudable and proper follow what Gearbox Software had promised. This gives the team's tactical BIA2 strongly promote and more depth. You can move in many directions to reach the goals they want, when performing duties also seems comfortable not cramped as before.
Of course, expanding the map is a good thing but it entails many problems arise: Does the game have added soldiers it? If so, with the emergence of too many heavy units do not game? The machine will react when the players now have more opportunities to ... sneak them? These things lie in the implementation plan. Expand map also means additional troops appear, but to "offload" the computer, the developers have cleverly divided into tranches soldier, just a few minutes apart. So well, well enough so players busy fight, but did not have complaints. Thus, the game also increased faster pace than the first part. When larger map screen, meaning that an attack will be made ??from many more directions? Developers have rebuilt AI to suit the circumstances. Now opponents proved more versatile machine is very much in the fightings. We know when the team split coordinated operation, mutual support, change the position to attack (if good) or flee quickly (the disadvantage). Even once I thought only enemy in front of him, but unexpectedly hit machine to throw in the back. Unfortunately, such cases are quite a few in the game, otherwise players will encounter many problems. Also, if you look closely you will see, when the machine was attacked unexpectedly from the side, they will have to frantically moves very interesting. The change AI not only for the enemy, but also for our side. This time, your troops smarter in finding hidden location, few silly errors occur dislodged stand as the head again (sometimes while playing network is still this error). Furthermore, the ability to shoot "pinned" (fire suppression) is now better, preemptive opponent completely, so you have time enough to go round hit the hip thrust. And of course, cross-body shot error previously disappeared.Thus, the absurdity gone, back to the game exactly with reality: he had a good battle plan and quickly in a gunfight scenes, will win. No screen is too hard, but did not display any easier in BIA2.
Together the changes of the single-player, multiplayer modification of BIA2 more worthwhile. The first is the game incurred two types of multiplayer: Skirmish and Multiplayer. Section Multiplayer is still the form of countervailing play the same, but the number of screens up to 20. Today, the game does not have multiplayer section and they had invested so much gameplay! But with Skirmish, you will be exposed to four types play: Objective (play according to the task), Timed Assault (scores over time), Defense (make-before mass attack) and Tour of Duty (charge Continuous service is not saved game). Every form of play has its own beauty. Particularly appreciated Tour of Duty game format, because you have to perform "instant scissors" multiple tasks simultaneously without saved game. And all 4 types of players are "owned" by a very attractive play item: Co-op. That is, whether you play any type can also play Co-op with a friend, or you can play the "lone wolf" also in this skirmish. And yet, this Co-op directory also allows players to choose one of two factions controls: the US and Germany. Sometimes standing in the perspective of the opposition when playing, fruit is also a strange feeling.
It is surprising in this BIA2 version, it is difficult to "catch" game in all aspects. From photos, audio, AI gameplay to the game makers are "rough" carefully. It is a rare game that reached an almost complete so. While we are still "warm up" with BIA2, the information said, the developer is embarking on part 3 with the support of the Unreal Engine 3, is expected to launch in 2006. So Now, let's breakthrough "encirclement" in BIA2 first.
Minimum System Requirements
PIII 1GHz +, 512MB RAM, 64MB VGA GeForce 4+ (GeForce 4 MX not supported), 3 GB HDD, Windows XP / 2K RequirementsP4 2.4GHz +, 512 RAM, 128MB GeForce 4 Ti VGA 4200+